2020-2021 College Catalog [ARCHIVED CATALOG]
Game Art and Design, AAAS Planning Guide
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To use this planning guide, check the Class Schedule.
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Program Description:
Students will explore creative, multimedia tools and solutions on Mac and PC platforms, using industry-standard software. In addition to General Education requirements, study will take place at three levels: core foundational design training, concentrated study in game design, and software-based and topic-based study in specialized areas. This is not a degree in programming, but students have opportunities to take introductory courses in industry-standard programming languages. Early advising is strongly recommended for this program.
Students are required to maintain a final grade of 2.0 (75%) in each VCT foundational course in order to progress to the next class. If you receive a grade below 2.0, you will be required to either retake the class or pursue an advisor’s waiver.
AAAS Degree (117-126 Credits)
Note: Every effort has been made to ensure the accuracy of the information in this publication. However, the information is subject to change without notice and final career decisions are the responsibility of the student.
GPA of 2.0 or better for the entire program required.
General Education Core Requirements (15-20 Credits)
VCT Foundation Requirements (65 Credits)
Studio/Humanities Foundation
Choose one of the following:
Choose one of the following: ART 131 , ART 251 , or HUM 140 .
Note: One Studio Arts or Humanities course may be substituted for a specialization course from the following list: HUM 140 , ART 132 , ART 133 , ART 145 , ART 251 , ART 252 , ART 271 , VCT 103 , MUSTC 131 .
Design/Production Foundation
Digital Graphics Foundation
Includes self-paced, online technical training component
Challenge Tests are available to place out of VCT 124 & VCT 125
Degree Concentration Requirements (25 Credits)
Track Subjects
**Includes self-paced, online technical training component
Degree Specialization Requirements (12-16 Credits)
Includes self-paced, online technical training component
Students are required to complete a minimum of 12 credits of specialization coursework. Specialization courses consist of three parts: seminar, collaborative lab sessions, and online specialized software training and/or topic-based training with online industry training partners. A Faculty/Student Advising session is required for placement into this set of courses.
Examples of Specialization Software Training:
Maya, 3D StudioMax, Mudbox. ZBrush, Soft Image, Blender, Vue, Lightwave, Unity, Unreal Engine, C++, Javascript, iOS Dev, Premiere, Encore, After Effects, etc.
Examples of Topic-Based Training:
Storyboarding, Matte Painting, Matchmoving, Digital Art, Interface Design, Effects, Compositing, Modeling, Character Rigging, Project Management, etc.
Choose 3-4 of the following courses:
Design Studio/Portfolio: VCT 205 , VCT 206 , VCT 207 **
AdobeCS Studio/Portfolio: VCT 215 , VCT 216 , VCT 217 **
Interactive Studio/Portfolio: VCT 225 , VCT 226 , VCT 227 **
Autodesk Studio/Portfolio: VCT 235 , VCT 236 , VCT 237 **
Video Studio/Portfolio: VCT 245 , VCT 246 , VCT 247 **
** Includes self-paced, online technical training component.
Approval To Graduate
Student Name, SID and Date: ____________________________________________________
Faculty Advisor and Date: _______________________________________________________
Division Dean and Date: ________________________________________________________
Credential Approval and Date: ____________________________________________________
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