2019-2020 College Catalog [ARCHIVED CATALOG]
Game Art and Design, AAAS Planning Guide
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Return to: Visual Communication Technology
How to use this Planning Guide:
This planning guide provides in-depth information about the requirements for this degree. Review this information with your advisor and develop a plan for completion.
- Click on “print degree planner” for a print-friendly version of this planning guide; when you apply for graduation, you will use this form to document the classes you have taken.
- The Class Schedule will tell you when classes are available this quarter.
- The Annual Schedule can provide information about when classes are typically offered throughout the year.
Program Description:
Students will explore creative, multimedia tools and solutions on Mac and PC platforms, using industry-standard software. In addition to General Education requirements, study will take place at three levels: core foundational design training, concentrated study in game design, and software-based and topic-based study in specialized areas. This is not a degree in programming, but students have opportunities to take introductory courses in industry-standard programming languages. Early advising is strongly recommended for this program.
Students are required to maintain a final grade of 2.0 (75%) in each VCT foundational course in order to progress to the next class. If you receive a grade below 2.0, you will be required to either retake the class or pursue an advisor’s waiver.
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AAAS Degree (117-126 Credits)
Note: Every effort has been made to ensure the accuracy of the information in this publication. However, the information is subject to change without notice and final career decisions are the responsibility of the student.
General Education Core Requirements (15-20 Credits)
VCT Foundation Requirements (65 Credits)
Studio/Humanities Foundation
Choose one of the following:
Choose one of the following: ART 131 , ART 251 , or HUM 140 .
Note: One Studio Arts or Humanities course may be substituted for a specialization course from the following list: HUM 140 , ART 132 , ART 133 , ART 145 , ART 251 , ART 252 , ART 271 , VCT 103 , MUSTC 131 .
Design/Production Foundation
Digital Graphics Foundation
Includes self-paced, online technical training component
Challenge Tests are available to place out of VCT 124 & VCT 125
Degree Concentration Requirements (25 Credits)
Track Subjects
**Includes self-paced, online technical training component
Degree Specialization Requirements (12-16 Credits)
Includes self-paced, online technical training component
Students are required to complete a minimum of 12 credits of specialization coursework. Specialization courses consist of three parts: seminar, collaborative lab sessions, and online specialized software training and/or topic-based training with online industry training partners. A Faculty/Student Advising session is required for placement into this set of courses.
Examples of Specialization Software Training:
Maya, 3D StudioMax, Mudbox. ZBrush, Soft Image, Blender, Vue, Lightwave, Unity, Unreal Engine, C++, Javascript, iOS Dev, Premiere, Encore, After Effects, etc.
Examples of Topic-Based Training:
Storyboarding, Matte Painting, Matchmoving, Digital Art, Interface Design, Effects, Compositing, Modeling, Character Rigging, Project Management, etc.
Choose 3-4 of the following courses:
Design Studio/Portfolio: VCT 205 , VCT 206 , VCT 207 **
AdobeCS Studio/Portfolio: VCT 215 , VCT 216 , VCT 217 **
Interactive Studio/Portfolio: VCT 225 , VCT 226 , VCT 227 **
Autodesk Studio/Portfolio: VCT 235 , VCT 236 , VCT 237 **
Video Studio/Portfolio: VCT 245 , VCT 246 , VCT 247 **
** Includes self-paced, online technical training component.
Approval To Graduate
Student Name, SID and Date: ____________________________________________________
Faculty Advisor and Date: _______________________________________________________
Division Dean and Date: ________________________________________________________
Credential Approval and Date: ____________________________________________________
Program Information:
Length of Program: 117-126 Credits
Completion Award: AAAS Degree
Enrollment: Every Quarter
Approximate Quarterly Costs: $25-$85
(in addition to tuition, books and parking)
Website: https://www.shoreline.edu/visual-arts/
EPC 7441
Game Art and Design-What is it?
The Seattle region has seen significant growth in the game design industry and the future looks promising. Companies are hiring entry-level employees with a broad, integrated foundation of conceptual and technical knowledge, along with specialized skills. This two-year plus Visual Communications Technology degree in Game Art/Design is designed to provide students with the conceptual thinking skills and foundational technical skills, as well as the specialized training required to be qualified for entry level game, animation and related positions. Technical software training is done partly online with leading industry partners. This can be self-paced, allowing students to review lessons repeatedly and establish the self-directed life-long learner skills that the continually changing industry requires. This learning model also allows for greater focus on development of creative, conceptual skills and team collaboration skills in the classroom.
Program Outcomes:
Students who successfully complete this program-by achieving a GPA of 2.0 or better for the entire program-should be able to:
- Develop and apply perceptual skills in creation of 2 D and 3 D game levels using visual design and game development software.
- Using game development software integrated with design software, demonstrate technical skills, project management and production skills.
- Conceive, plan, design and produce physical prototypes of games with characters and other assets, level, rules and game strategy.
Career Opportunities-What can I do with a Degree in Game Art and Design?
There are expanding opportunities within this field for creating visual images for multimedia product development including game artistry and animation. Graduates are hired as game level designers, game artists, modelers, animators, riggers, lighting artists, texture artists, character artists, storyboard artists, promotional artists and assistant project managers in design and production.
Potential employers include: Game studios, video studios, advertising agencies, publication houses, visual support departments, news and sales agencies, public relations firms and multimedia firms. For more, please visit career information and resources at http://www.shoreline.edu/counseling-center/career-counseling.aspx.
Shoreline Community College
16101 Greenwood Ave N
Shoreline, WA 98133-5696
206-546-4101
www.shoreline.edu
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Return to: Visual Communication Technology
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